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Re: [Jeu] Le sphinx à deux fêtes

Publié : mer. mai 06, 2026 11:48 pm
par Virgile
Alors c'est reparti :
On cherche un jeu anglais, pas traduit à ma connaissance :
Ten years ago, the world changed. Or, rather, one per cent of people changed, and the world was forced to keep up with them.
The first symptoms appeared on January 12th. Around the world, people from all walks of life experienced flulike symptoms: nausea, headaches, muscle aches, and fever. Many people still remember these early days of what would later be termed the Sudden Mutation Event
(SME) with anxiety and dread.

Re: [Jeu] Le sphinx à deux fêtes

Publié : jeu. mai 07, 2026 7:32 pm
par Gridal
#UrbanHeroes ?

Edit : ah non c'est pas un jeu anglais...

Re: [Jeu] Le sphinx à deux fêtes

Publié : jeu. mai 07, 2026 9:49 pm
par Virgile
Un deuxième indice qui devrait préciser les choses
 
In a world where super powers are widespread and derive from a consistent, if incompletely understood, point of origin, their physical traces can be subjected to scientific analysis which holds up in court. Just as detectives in our world rely on ballistics to identify bullets found at a crime scene, HCIU officers can use forensics to analyze the physical after-effects of mutant abilities, most notably blast powers. DNA evidence can be scoured to tell mutant from norm, and to identify which powers individuals are likely to manifest.
Forensic scientists have been at the forefront of efforts to find practical applications for the discoveries of anamorphology. The Quade Institute maintains a department of forensic science, which offers training to criminalists and police investigators. Your character may have attended classes there. Even if you didn’t, the techniques you rely upon when analyzing crime scenes for traces of mutant powers were shaped in its ultramodern corridors.

Re: [Jeu] Le sphinx à deux fêtes

Publié : jeu. mai 07, 2026 10:00 pm
par Orlov
Mutant City Blues de Pelgrane ?