Quelques éléments qui datent de décembre et qui peuve apporter de l'éclairage sur ce qui se passe (article de polygon):
“The OGL needs an update to ensure that it keeps doing what it was intended to do,” Wizards said, which is “allow the D&D community’s independent creators to build and play and grow the game we all love — without allowing things like third-parties to mint D&D NFTs and large businesses to exploit our intellectual property.”
Notez la mention aux problèmes des NFT. Là aussi HASBRO a sans doute besoin de légiférer de façon très claire et donc ferme.
D'ailleurs la sortie d'Aurobouros de Metzen à peut-être un lien avec tout ça
High-profile projects based on 5th edition D&D rules, such as Blizzard executive Chris Metzen’s Auroboros: Coils of the Serpent, are pulling in serious money through crowdfunding. Meanwhile, a startup called Gripnr is intent on “building 5e TTRPG on-chain,” applying cryptographic blockchain technology — somehow — to D&D.
La aussi on voit que ca va au-delà du simple TTRPG.
Metzen est d'ailleurs lui-même l'illustration d'une histoire du même genre avec Blizzard.
Look no further than Metzen’s own Warcraft, which helped to give birth to video gaming’s MOBAs nearly 20 years ago. The globally popular MOBA genre, which includes League of Legends, began as the Defense of the Ancients mod for Warcraft 3 — a mod that ultimately grew outside of Blizzard’s control to become a major competitor to franchises like Warcraft, Starcraft, and Diablo.
Et ce qui était projeté et confirmerait certaines de nos hypothèses faites ici même
Wizards goes on to set some benchmarks for earnings made from that OGL-related content. Creators making more than $50,000 in a year from SRD-related projects must report that revenue directly to Wizards of the Coast. Later, for anyone making more than $750,000 annually, a new royalty scheme will kick in starting in 2024.
Confirmé dans le texte de l'OGL1.1 si je ne m'abuse.
If, and only if, You are generating a significant amount of money (over $750,000 per year across all Licensed Works) from Your Licensed Works, The revenue You make from Your Licensed Works in excess of $750,000 in a single calendar year is considered “Qualifying Revenue” and You are responsible for paying Us 20% or 25% of that Qualifying Revenue
Donc clairement leurs cibles prinicpales sont les concurents comme PAIZO? les gros KS qui génèrent 1M$ ou plus et surtout les créateurs de contenus multimédias ou crypto.